Add Top Defensive Champions in Tower Rush
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<br>A perfectly utilized defensive commander can generate absurd elixir leads, completely shutting down pushes that cost twice as much energy.<br>
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<br>If you prefer a playstyle that relies on frustrating the opponent into making mistakes, a defensive hero is your perfect avatar.<br>
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The Unmovable Objects
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<br>Their abilities often involve massive area-of-effect (AoE) crowd control, such as a localized earthquake, a stunning roar, or a temporary invulnerability shield.<br>
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<br>This combo can instantly delete twenty elixir worth of enemy troops for a fraction of the cost, setting you up for an unstoppable counter-push.<br>
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He absorbs damage, collects 'souls' from dying units, and then summons his own army.Body blocking is a vital mechanic.Don't throw good elixir after bad.
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The Tacticians: Ranged Control Heroes
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<br>These characters usually have very low hitpoints and must be protected fiercely behind your Princess towers or cheap blocking units.<br>
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<br>The 'Archer Queen' archetype is the premier example; her ability to turn invisible and fire rapidly makes her the ultimate tank-killer.<br>
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Commander TypePrimary UseRanged DPSShredding massive, slow-moving tanks from a safe distance before they can reach the towerMinion MasterCreating infinite cheap distractions to completely halt single-target attackers like the P. If you loved this post and you would like to acquire extra details pertaining to [tower rush](https://gitlab.jmarinecloud.com/valerieboulger) kindly go to the web site. E.K.K.A
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The Control Roster
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<br>You need a reliable, cheap win condition (like a Miner or Goblin Barrel) that can slowly chip away at the enemy tower while your champion handles the defense.<br>
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<br>Become the unbreakable wall, and watch the enemies shatter against you.<br>
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