diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..f96c1ea --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,13 @@ +
The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?
+
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+The Single-Target Tank Killers +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
+
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
+Always protect your single-target tower with a cheap spell.Place the building in the center to pull the tank across both lanes.Beware of enemy stun spells. +The Splash Damage Swarm Sweepers +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
+
Therefore, if you choose a splash damage building, you must ensure you have a high-DPS troop (like a Mini P.E.K.K. If you have any questions concerning in which and how to use [tower rush](https://www.loginscotia.com/shirleenhopley), you can make contact with us at our web page. A) in your deck to handle the heavy lifting.
+Building StyleOptimal Use CaseWorst AgainstTank KillerGolem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSwarm SweeperMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push +Making the Final Choice +
If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
+
Do not be afraid to switch your defensive building if you notice a sudden shift in the daily ladder meta.
\ No newline at end of file