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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
+The Fundamental Triangle
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However, that same P.E.K.K. If you are you looking for more information about [tower rush](https://aiviu.app/@fanniezeal1335?page=about) visit the web-page. A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
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Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
+The triangle dictates your offensive timing.Always consider the Z-axis.Sacrificing a cheap card to get to your primary defense is acceptable.
+Breaking the Triangle
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Bait decks are designed entirely around overloading one specific side of the triangle to exhaust the opponent's counters.
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You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
+Triangle RoleWhat it BeatsWhat it Loses ToSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogAoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells
+The Evolution of Balance
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If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
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Always respect the fundamental rules of combat before attempting complex maneuvers.
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