diff --git a/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md new file mode 100644 index 0000000..f681c48 --- /dev/null +++ b/How-to-Recover-from-a-Bad-Start-in-a-Tower-Rush-Match.md @@ -0,0 +1,15 @@ +
Finding yourself down by a thousand hitpoints or a full tower in the first minute can feel completely demoralizing.
+
Quitting the match early or giving up mentally is the only guaranteed way to ensure a loss.
+Stabilizing the Board +
The absolute most important step after a massive early mistake is to completely halt any further aggressive actions.
+
Use your towers' health as a resource, utilizing cheap distraction units to kill their expensive attackers slowly.
+Get your best defensive cards back in hand.If they overcommit to finishing the weak tower, punish the opposite lane.Fight to the bitter end. +Striking Back +
Once you have successfully defended their follow-up attacks and stabilized your resource pool, you can begin the comeback.
+
Drop your primary win condition directly in front of those surviving troops to create an instant, terrifying threat.
+AttitudeResultDefeatistZero chance of learning or recoveringDeterminedTurns the match into a massive learning opportunity +Punishing Greed +
This overconfidence is your greatest weapon; bait them into a trap and punish their hubris mercilessly.
+
Never surrender, hold the line, and wait for your perfect moment to strike.
+ +If you have any thoughts relating to exactly where and how to use [tower rush](https://git.apture.io/evelyn70037090), you can speak to us at our own page. \ No newline at end of file