Add Defeating Healers and Shields in Tower Rush

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<br>Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.<br>
<br>This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.<br>
The Golden Rule: Kill the Support First
<br>The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.<br>
<br>The most reliable way to achieve this is by using specific 'assassin' units, such as the Miner or the Bandit, which can bypass the frontline entirely.<br>
Separate and conquer.A Valkyrie is great, but a heavy spell is usually more reliable against a dedicated healer.Healing pushes are usually incredibly expensive (12+ elixir).
Dealing with Clone and Rage Synergy
<br>When you see these combinations forming, you must react with absolute split-second precision, or you will lose your tower in seconds.<br>
<br>The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.<br>
Defensive ToolTactical AdviceFireball / PoisonThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsFlanking ManeuverWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support
Patience and Precision
<br>Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.<br>
<br>Cut off the head of the snake, and the body will quickly wither away.<br>
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