Many modern iterations of the genre have introduced powerful 'Hero' or 'Commander' units to lead the charge.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
The Bruiser/Tank Class
Their active abilities usually involve a self-heal, a massive temporary shield, or a devastating close-range area attack.
When playing a tank commander, your strategy relies on building a massive, slow-moving 'deathball' of troops.
Use dash abilities to connect to the tower instantly.The 'Skeleton King' archetype relies on summoning backup.Always know what counter your opponent is holding.
The Ranged Support Class
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
When kept alive, a ranged hero can generate absurd amounts of positive elixir trades over the course of a match.
Commander ClassBest PairingThe Archer QueenCycle decks and control setupsHealerSwarm-based balloon decks
Mastering Your Main
A comfortable player using an off-meta hero will always defeat a confused player using the 'best' character.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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